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ERIC Number: EJ732678
Record Type: Journal
Publication Date: 2005
Pages: 17
Abstractor: Author
ISBN: N/A
ISSN: ISSN-1042-1629
EISSN: N/A
Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design
Dickey, Michele D.
Educational Technology Research and Development, v53 n2 p67-83 2005
Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in "gameplay." These strategies and tactics may provide instructional designers with new methods for engaging learners. This investigation presents a review of game design strategies and the implications of appropriating these strategies for instructional design. Specifically, this study presents an overview of the trajectory of player positioning or point of view, the role of narrative, and methods of interactive design. A comparison of engagement strategies in popular games and characteristics of engaged learning is also presented to examine how strategies of game design might be integrated into the existing framework of engaged learning.
Association for Educational Communications and Technology. 1800 N. Stonelake Dr., Suite 2, Bloomington, IN 47408. Tel: 877-677-2328 (Toll Free); Tel: 812-335-7675; e-mail: aect@aect.org; Web site: http://www.aect.org/Publications/index.asp.
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A