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Chen, Liwen; Chen, Tung-Liang; Liu, Hsu-Kuan Jonathan – Turkish Online Journal of Educational Technology - TOJET, 2010
The purpose of this study is to identify and categorize the perceptions of young adults before we allocate the resources to design, develop, and implement digital game-based learning in higher education institutions in Taiwan. Q-methodology was conducted for this study because it is a quantitative analysis of subjective data. Thirty young adults…
Descriptors: Higher Education, Young Adults, Factor Analysis, Foreign Countries