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Showing 1,553,071 to 1,553,085 of 1,555,717 results
Hansen, Eileen – School Library Journal, 1995
Provides the following seven guidelines to help librarians better serve mentally disabled students: (1) consult with teachers; (2) select appropriate materials; (3) identify essential library skills; (4) create illustrated signs; (5) be creative about funding; (6) take regular field trips; and (7) don't limit the materials. A list of resources and…
Descriptors: Disabilities, Field Trips, Guidelines, Librarian Teacher Cooperation
Learn, Larry L., Ed. – Library Hi Tech News, 1995
While most organizations, including libraries, can benefit from a structured wiring system, few likely have the expertise and resources to place, specify, and install network cabling by themselves. This article reviews common wiring plans, addresses basic concepts of structured wiring systems, and discusses the importance and benefits of such a…
Descriptors: Computer Networks, Computer System Design, Electrical Systems, Library Planning
Peer reviewedElkin-Koren, Niva – Science Communication, 1995
Compares two approaches to copyright reform, and argues that copyright rules should be adjusted in order to decentralize the production and dissemination of knowledge. Suggests an alternative approach to copyright reform that focuses on facilitating the social choices created by digital technology and use of the Internet. (AEF)
Descriptors: Change Strategies, Comparative Analysis, Copyrights, Decentralization
Peer reviewedWand, Patricia A. – Science Communication, 1995
Discusses protection of intellectual property and the fair use of information from the academic library perspective. Comments on several factors related to intellectual property: politics, economic and cultural contexts, time constraints, and software and online systems. Suggests developing new laws for online environments. (AEF)
Descriptors: Academic Libraries, Computer Software, Cultural Context, Economic Factors
Peer reviewedDuke, Richard D. – Simulation & Gaming, 1995
This personal narrative traces the background of instructional gaming from 1958 to 1995. The advantages and disadvantages of gaming as a disciplined activity are considered. The evolution of professional organizations, related academic activity, the game design process, and the need for consistent use of terms are addressed. Contains 57…
Descriptors: Computer Games, Computer Simulation, Computer System Design, Design Requirements
Peer reviewedFeldt, Allan G. – Simulation & Gaming, 1995
Recounts personal experiences in the design of simulations/gaming for city development and planning. Notes early games and describes the development of three land use and city growth games. Discusses revisions, conference demonstrations of the games, and collaborative efforts. (AEF)
Descriptors: Computer Games, Computer Simulation, Computer Software Development, Land Use
Peer reviewedGuetzkow, Harold – Simulation & Gaming, 1995
Provides commentaries on professional and personal experiences in the development of simulations in the study of international affairs. Describes the evolution in Simulated International Processes projects from a person-machine format to an all-computer simulation. Discusses work with the military, field work, teaching experiences, difficulties,…
Descriptors: Computer Simulation, Computer Software Development, Global Approach, International Relations
Peer reviewedHorn, Robert E. – Simulation & Gaming, 1995
"The Guide to Simulations/Games for Education and Training" was the authoritative reference book for the field from 1970 to 1985. Describes technological developments and changes in the field and the four editions that were created as a result of those changes. (AEF)
Descriptors: Change, Computer Games, Computer Simulation, Educational Technology
Peer reviewedRapoport, Anatol – Simulation & Gaming, 1995
Traces the roots of social trap situations and describes a parasitism-symbiosis model, showing that when each organism attempts to maximize its survival potential without regard for the other's, neither does as well as when they behave collectively. Discusses a model social trap situation, "Prisoner's Dilemma" ("PD") and a program for playing…
Descriptors: Behavior Theories, Cooperation, Evolution, Games
Peer reviewedStasz, Clarice Stoll – Simulation & Gaming, 1995
Describes the origination of the journal, "Simulation & Games" as an outgrowth of the Academic Games Project at Johns Hopkins University in the late 1960s. The Project developed simulation games, pretested them, performed teacher training, and compared the effects with traditional pedagogy. Discusses the planning and implementation of the journal,…
Descriptors: Computer Games, Computer Simulation, Interdisciplinary Approach, Nontraditional Education
Peer reviewedThiagarajan, Raja; Thiagarajan, Sivasailam – Simulation & Gaming, 1995
Describes a card game designed to teach the scientific method, inductive thinking, and data analysis strategies. The objective is to guess the rule that differentiates the "legal triplets" (set of three playing cards) from the "illegal" ones. Suggestions are provided for a debriefing session in which the players reflect on their thinking…
Descriptors: Cognitive Processes, Data Analysis, Educational Games, Induction
Peer reviewedBonamy, J.; Haugluslaine-Charlier, B. – Journal of Computer Assisted Learning, 1995
Three aspects of JITOL (Just in Time Open Learning) are differentiated according to the importance of the social exchanges, the role of the tutor, and the vision of the knowledge building process. The support of professional learning needs research that analyzes needs and problems, informs regulation and decision making, and highlights the…
Descriptors: Cognitive Processes, Decision Making, Improvement Programs, Needs Assessment
Peer reviewedAsk, B.; Haugen, H. – Journal of Computer Assisted Learning, 1995
Norwegian participation in the JITOL (Just in Time Open Learning) professional training project provided experience with electronic networks and distribution of learning material. A national project, NITOL (Norwaynet with Information Technology for Open Learning), was established that applies JITOL to higher education. Four Norwegian universities…
Descriptors: Computer Networks, Foreign Countries, Higher Education, Instructional Materials
Peer reviewedHodgson, V.; McConnell, D. – Journal of Computer Assisted Learning, 1995
Discusses the theory, nature, and benefits of cooperative learning. Considers the Cooperative Learning and Development Network (CLDN) trial in the JITOL (Just in Time Open Learning) project and examines the relationship between theories about cooperative learning and the reality of a group of professionals participating in a virtual cooperative…
Descriptors: Cooperative Learning, Educational Benefits, Educational Environment, Group Dynamics
Peer reviewedLinard, M. – Journal of Computer Assisted Learning, 1995
Describes the difference between mediation and "mediatisation." Suggests the need for a paradigm shift away from the computational model of knowledge as pure information processing and task-centered problem solving to a more contextualist, sociointeractional, constructivist, user-centered model of cognition. (Author/AEF)
Descriptors: Cognitive Processes, Constructivism (Learning), Educational Development, Information Processing


