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Showing 1 to 15 of 10,238 results
Stewart, Wayne; Stewart, Sepideh – PRIMUS, 2014
For many scientists, researchers and students Markov chain Monte Carlo (MCMC) simulation is an important and necessary tool to perform Bayesian analyses. The simulation is often presented as a mathematical algorithm and then translated into an appropriate computer program. However, this can result in overlooking the fundamental and deeper…
Descriptors: Markov Processes, Monte Carlo Methods, College Mathematics, Mathematics Instruction
Speed, Laura J.; Vigliocco, Gabriella – Cognitive Science, 2014
This study investigates how speed of motion is processed in language. In three eye-tracking experiments, participants were presented with visual scenes and spoken sentences describing fast or slow events (e.g., "The lion ambled/dashed to the balloon"). Results showed that looking time to relevant objects in the visual scene was affected…
Descriptors: Motion, Eye Movements, Language Processing, Simulation
Falk, Ruma – Teaching Statistics: An International Journal for Teachers, 2014
The article presents an attempt to analyse Monty's dilemma by means of conversational formula-free dialogues and to simulate the problem by composing isomorphic stories. The crucial roles of specifying the underlying scenarios and explicating epistemic and probabilistic assumptions are highlighted.
Descriptors: Probability, Mathematics Instruction, Simulation, Story Telling
Henley, Matthew Kenney – Research in Dance Education, 2014
Recent neuroimaging evidence has suggested that expert dancers have stronger activation than novices in areas of parietal cortex while watching dance. The role of parietal cortex in the processing of spatial information could suggest that expert dancers are more attuned than novice dancers to spatial cues while watching dance. Instead of focusing…
Descriptors: Brain Hemisphere Functions, Diagnostic Tests, Dance, Novices
Fetter, Gary; Shockley, Jeff – Decision Sciences Journal of Innovative Education, 2014
Instructors look for ways to explain to students how supply chains can be constructed so that competing suppliers can work together to improve inventory management performance (i.e., a phenomenon known as co-opetition). An Excel spreadsheet-driven simulation is presented that models a complete multilevel supply chain system--customer, retailer,…
Descriptors: Business Administration Education, Simulation, Spreadsheets, College Instruction
Katz, Ellen; Tufford, Lea; Bogo, Marion; Regehr, Cheryl – Journal of Teaching in Social Work, 2014
Pre-practicum student reflections were studied using an Objective Standard Clinical Examination adapted for social work. One hundred and nine students conducted simulated interviews and immediately wrote answers to reflective questions. Reflections were studied using descriptive qualitative methodology. Three patterns emerged: students rely…
Descriptors: Social Work, Practicums, Interviews, Emotional Response
Nelson, Robert; Dawson, Phillip – Assessment & Evaluation in Higher Education, 2014
Assessment in education is a recent phenomenon. Although there were counterparts in former epochs, the term assessment only began to be spoken about in education after the Second World War; and, since that time, views, strategies and concerns over assessment have proliferated according to an uncomfortable dynamic. We fear that, increasingly,…
Descriptors: Educational Change, Educational Assessment, Educational History, Student Evaluation
Anderson, Betsy; Swenson, Rebecca; Kinsella, John – Communication Teacher, 2014
This article describes a realistic online crisis unit, in which students practice: (1) responding to fast-paced information on multiple social media channels; (2) coordinating and making team decisions; and (3) creating effective responses. These skills are required for entry-level positions such as digital specialists and community managers,…
Descriptors: Public Relations, Crisis Management, Communication (Thought Transfer), Social Networks
Nelson, Johnathan; Smith, Lola B.; Hunt, Clifford Steven – Journal of Education for Business, 2014
Many academicians are asking the following question: "Are we ill-preparing our business students if we fail to offer future business professionals the opportunity to engage in a greater understanding of the ethical decision making process?" The authors provide a current review of the literature on the state of ethics education in…
Descriptors: Business Administration Education, Ethics, Decision Making, Curriculum Design
Davids, Mogamat Razeen; Chikte, Usuf M. E.; Halperin, Mitchell L. – Advances in Physiology Education, 2014
Optimizing the usability of e-learning materials is necessary to reduce extraneous cognitive load and maximize their potential educational impact. However, this is often neglected, especially when time and other resources are limited. We conducted a randomized trial to investigate whether a usability evaluation of our multimedia e-learning…
Descriptors: Foreign Countries, Electronic Learning, Usability, Cognitive Processes
Clark, Ted M.; Chamberlain, Julia M. – Journal of Chemical Education, 2014
An activity supporting the PhET interactive simulation, Models of the Hydrogen Atom, has been designed and used in the laboratory portion of a general chemistry course. This article describes the framework used to successfully accomplish implementation on a large scale. The activity guides students through a comparison and analysis of the six…
Descriptors: Simulation, Science Laboratories, Science Instruction, Molecular Structure
Antuch, Manuel; Ramos, Yaquelin; Álvarez, Rubén – Journal of Chemical Education, 2014
SCILAB is a lesser-known program (than MATLAB) for numeric simulations and has the advantage of being free software. A challenging software-based activity to analyze the most common linear reversible inhibition types with SCILAB is described. Students establish typical values for the concentration of enzyme, substrate, and inhibitor to simulate…
Descriptors: Science Instruction, College Science, Undergraduate Study, Chemistry
Flores, Alfinio – Mathematics Teacher, 2014
Tossing a fair coin 1000 times can have an unexpected result. In the activities presented here, players keep track of the accumulated total for heads and tails after each toss, noting which player is in the lead or whether the players are tied. The winner is the player who was in the lead for the higher number of turns over the course of the game.…
Descriptors: Mathematics Instruction, Learning Activities, Numbers, Mathematical Concepts
Pløhn, Trygve – Electronic Journal of e-Learning, 2014
Pervasive gaming is a new and emerging gaming genre where the physical and social aspects of the real world are integrated into the game and blends into the player's everyday life. Given the nature of pervasive games, it may be possible to use that type of game as a tool to support learning in a university course by providing a gameplay where…
Descriptors: Teaching Methods, Design, Educational Technology, Interviews
Chen, Sufen; Chang, Wen-Hua; Lai, Chih-Hung; Tsai, Cheng-Yue – Science Education, 2014
The purpose of this project was to investigate the effects of virtual versus physical manipulation using a simulation-based laboratory activity (SBL) and a microcomputer-based laboratory activity (MBL). Both the SBL and the MBL used computers to collect, graph, and analyze data. A major difference was that the MBL allowed the students to…
Descriptors: Science Instruction, Science Laboratories, Computer Uses in Education, Simulation

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