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Showing 1 to 15 of 4,141 results
Wang, Shengmei – Turkish Online Journal of Educational Technology - TOJET, 2014
This study (n = 52) examined mobile assisted in-class course using collaborative learning theories over an 18-week semester in a college level course. A self-evaluation survey containing 50 closed-ended items with two open-ended questions about participants' collaboration experience through the mobile techs was conducted during the last week…
Descriptors: Learning Experience, Electronic Learning, Social Networks, Cooperative Learning
Baz, Fatih Çagatay; Tekdal, Mehmet – Turkish Online Journal of Educational Technology - TOJET, 2014
The aim of this study is to evaluate Computer Based Foreign Language Learning software called Dynamic Education (DYNED) by teachers and students. The study is conducted with randomly chosen ten primary schools with the participants of 522 7th grade students and 7 English teachers. Three points Likert scale for teachers and five points Likert scale…
Descriptors: Second Language Learning, Courseware, Computer Software Evaluation, Grade 7
Suwantarathip, Ornprapat; Wichadee, Saovapa – Turkish Online Journal of Educational Technology - TOJET, 2014
Google Docs, a free web-based version of Microsoft Word, offers collaborative features which can be used to facilitate collaborative writing in a foreign language classroom. The current study compared writing abilities of students who collaborated on writing assignments using Google Docs with those working in groups in a face-to-face classroom.…
Descriptors: Writing Ability, Collaborative Writing, Technology Uses in Education, Writing Assignments
Arabacioglu, Taner; Akar-Vural, Ruken – Turkish Online Journal of Educational Technology - TOJET, 2014
The main purpose of this research was to compare the communication media according to effective teaching. For this purpose, in the research, the mixed method, including quantitative and qualitative data collecting techniques, was applied. For the quantitative part of the research, the static group comparison design was implemented as one of the…
Descriptors: Web 2.0 Technologies, Quasiexperimental Design, Preservice Teachers, Courseware
Theunissen, Nicolet; Stubbé, Hester – Electronic Journal of e-Learning, 2014
This paper describes the theoretical basis and development of the iSELF: an Internet-tool for Self-Evaluation and Learner Feedback to stimulate self-directed learning in ubiquitous learning environments. In ubiquitous learning, learners follow their own trails of interest, scaffolded by coaches, peers and tools for thinking and learning.…
Descriptors: Feedback (Response), Computer Assisted Testing, Independent Study, Self Evaluation (Individuals)
Norton, Anderson; Wilkins, Jesse L. M.; Evans, Michael A.; Deater-Deckard, Kirby; Balci, Osman; Chang, Mido – Mathematics Teaching in the Middle School, 2014
The authors introduce an educational video game (application, or "app"), "CandyFactory Educational Game," designed to promote students' development of partitive understanding of fractions while demonstrating the critical need to promote that development. The app includes essential game features of immediate feedback,…
Descriptors: Video Games, Educational Games, Mathematics Curriculum, Mathematics Activities
Fauville, G.; Lantz-Andersson, A.; Säljö, R. – Environmental Education Research, 2014
United Nations of Education Scientific and Cultural Organisation's (UNESCO's) founding statements about environmental education (EE) in the 1970s positioned it as a multidisciplinary field of inquiry. When enacted as such, it challenges traditional ways of organising secondary school education by academic subject areas. Equally,…
Descriptors: Environmental Education, Educational Technology, Educational Research, Literature Reviews
Petrovic, Natasa; Jeremic, Veljko; Cirovic, Marko; Radojicic, Zoran; Milenkovic, Nemanja – American Journal of Distance Education, 2014
Very few research papers and case studies have shown successful integration of both Facebook and Moodle in the educational experience of students. This study sought to evaluate the educational benefits of the increasingly popular Facebook--which plays an important role in students' social life as well as their academic life--and to compare it…
Descriptors: Foreign Countries, Technology Uses in Education, Student Surveys, Preferences
Yueh, Hsiu-Ping; Chen, Tzy-Ling; Lin, Weijane; Sheen, Horn-Jiunn – Educational Technology & Society, 2014
This paper first reviews applications of multimedia in engineering education, especially in laboratory learning. It then illustrates a model and accreditation criteria adopted for developing a specific set of nanotechnology laboratory courseware and reports the design-based research approach used in designing and developing the e-learning…
Descriptors: Engineering Education, Electronic Learning, Courseware, Biotechnology
Bryfczynski, Samuel P.; Brown, Rebecca; Hester, Josiah; Herrmann, Andrew; Koch, Danielle L.; Cooper, Melanie M.; Grove, Nathaniel P. – Journal of Chemical Education, 2014
Personal response systems are quickly becoming indispensable formative assessment tools in many college-level chemistry courses. With the use of such devices, students are provided with invaluable insights into the skills perceived by the instructor as important, while concurrently, the instructor can gather feedback as to how well students have…
Descriptors: Audience Response Systems, Handheld Devices, Formative Evaluation, Feedback (Response)
Hong, Zeng-Wei; Chen, Yen-Lin; Lan, Chien-Ho – Computer Assisted Language Learning, 2014
Animated agents are virtual characters who demonstrate facial expressions, gestures, movements, and speech to facilitate students' engagement in the learning environment. Our research developed a courseware that supports a XML-based markup language and an authoring tool for teachers to script animated pedagogical agents in teaching materials.…
Descriptors: Instructional Materials, Elementary School Students, Courseware, Animation
Godwin-Jones, Robert – Language Learning & Technology, 2014
There has been a substantial increase in recent years in the interest in using digital games for language learning. This coincides with the explosive growth in multiplayer online gaming and with the proliferation of mobile games for smart phones. It also reflects the growing recognition among educators of the importance of extramural, informal…
Descriptors: Educational Games, Second Language Learning, Technology Uses in Education, Barriers
Xu, Weili; Zhang, Yuchen; Su, Cheng; Cui, Zhuang; Qi, Xiuying – Statistics Education Research Journal, 2014
This study explored threshold concepts and areas of troublesome knowledge among students enrolled in a basic biostatistics course at the university level. The main area of troublesome knowledge among students was targeted by using technology to improve student learning. A total of 102 undergraduate students who responded to structured…
Descriptors: Influence of Technology, Statistics, Undergraduate Students, Questionnaires
Malau-Aduli, Bunmi S.; Assenheimer, Dwight; Choi-Lundberg, Derek; Zimitat, Craig – Innovations in Education and Teaching International, 2014
The massification of higher education (HE) has led to an unprecedented increase in the number of students in the classrooms, resulting in increased workload for teaching staff, sometimes leading to a great reliance on Multiple Choice Questions (MCQs) examinations with limited feedback provided to students. The central role of feedback in student…
Descriptors: Feedback (Response), Computer Mediated Communication, Technology Uses in Education, Educational Improvement
See, Andrew; Teetor, Travis Stephen – Journal of Access Services, 2014
In the summer of 2012, the University of Arizona Libraries implemented an online training program to effectively train Access Services staff and student employees at a large academic research library. This article discusses the program, which was built using a course management system (D2L) and various e-Learning software applications (Articulate…
Descriptors: Staff Development, Training Methods, Library Personnel, Courseware

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