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ERIC Number: ED337003
Record Type: RIE
Publication Date: 1986
Pages: 6
Abstractor: N/A
Reference Count: N/A
ISBN: N/A
ISSN: N/A
Trivial Pursuit in the Foreign Language Classroom.
Lynch, Monika
Trivial Pursuit is a fascinating and popular game most students are familiar with in English. Most are also eager to play it in a foreign language, with the result that inhibitions about speaking are reduced or eliminated and many structures are used. The game is available in German, French, Italian, and Spanish. Some questions about Anglo-American culture have been replaced by items concerning target language cultures. The game works best with advanced classes, but teachers can develop versions of the game appropriate for students with lower levels of proficiency. To ensure student success, the teacher must set clear goals, preview needed vocabulary, and make the rules explicit. While students play, the teacher can compile new vocabulary lists and promote discussions about intriguing questions. Followup content and vocabulary quizzes also can be used. The second half of the term is the best time for introducing the game because the teacher knows student abilities and compatibility, and students are more comfortable with each other. Imaginative students are a good source of ideas for expanding the game. Trivial Pursuit can be used to meet a variety of basic objectives: intellectual stimulation, generation of spontaneous dialogue, expansion of vocabulary, valuable and current cultural information, and active oral language use. (MSE)
Publication Type: Guides - Classroom - Teacher; Speeches/Meeting Papers
Education Level: N/A
Audience: Teachers; Practitioners
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers: Trivial Pursuit
Note: In: "Perspectives on Proficiency: Curriculum & Instruction. Dimension: Language '84-'85." (see FL 019 565). p153-157.