NotesFAQContact Us
Collection
Advanced
Search Tips
ERIC Number: ED253207
Record Type: RIE
Publication Date: 1984
Pages: 13
Abstractor: N/A
Reference Count: 0
ISBN: N/A
ISSN: N/A
Gaming Approaches in Educational Software: An Analysis of Their Use and Effectiveness.
Dunne, James J.
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all programs as well as attributes relevant only to the gaming aspects of a program. General coding categories were copyright date, subject area, intended users, instructional approach, EPIE rating, and gaming. Gaming-related attributes coded were motivation, effectiveness, interactivity, confusion, and arcade (whether the gaming aspect of the program employs techniques used in video arcade games). Results indicate that gaming is now a major and increasingly-prevalent technique being used in the design of educational computer programs. The motivational appeal of gaming programs was consistently high, while their effectiveness varied depending on the context in which they were used. It is suggested that the instructional impact of educational computer games may be maximized by carefully matching specific gaming techniques to such factors as the content, instructional approach, and users of a program. Nine references are listed. (LMM)
Publication Type: Reports - Evaluative
Education Level: N/A
Audience: Researchers
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers: Computer Games; Computer Uses in Education; Instructional Effectiveness