NotesFAQContact Us
Collection
Advanced
Search Tips
ERIC Number: ED234765
Record Type: RIE
Publication Date: 1983-Mar
Pages: 34
Abstractor: N/A
Reference Count: 0
ISBN: N/A
ISSN: N/A
Video Games: Competing with Machines.
Hanson, Jarice
This study was designed to compare the attitudinal and lifestyle patterns of video game players with the amount of time they play, the number of games they play, and the types of video games they play, to determine whether their personal use of time and attitude toward leisure is different when playing video games. Subjects were 200 individuals (110 male and 90 female) ranging in age from 7 to 62, who were questioned by a team of 20 interviewers who had been instructed to go to any place where video games were present to observe whether the subjects were playing alone or with someone, the game being played, and the level of apparent involvement with the game. Male respondents appeared to play video games significantly more often than female respondents, with younger males playing most often. While women generally preferred to play against someone else rather than against the machine, they also demonstrated a higher level of computer knowledge than males. Compared to popular writings on the impact and uses of video games, findings indicate that video games are merely an option to traditional games and that the term "addiction" may be used too liberally, given the amount of play and the amount of money spent on games by younger respondents. This report includes 44 references, 4 tables, and the video game user survey. (LMM)
Publication Type: Reports - Research; Speeches/Meeting Papers; Tests/Questionnaires
Education Level: N/A
Audience: Researchers
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers: Video Games
Note: Paper presented at the International Conference on Culture and Communication (5th, Philadelphia, PA, March 24-26, l983).