ERIC Number: ED223242
Record Type: RIE
Publication Date: 1981-Jul
Reference Count: 0
Implications of Hand Held Electronic Games and Microcomputers for Informal Learning.
Kee, Daniel W.
The use of hand-held electronic devices and microcomputers in places of public access and in the home are discussed. First, the different activities supported by this technology are described, with emphasis on the commonality of game playing to both hand-held devices and microcomputers. The need for research to investigate the motivational qualities of these games and their influence on learning is stressed. Motivational aspects of microelectronic games are discussed, particularly the attributes of popular computer games and the effects of external constraints on intrinsically motivated activities. The types of learning which can be influenced by electronic game playing are considered. To illustrate how cognitive learning strategies might be affected, a general description of developmental and population differences in learning and memory is provided, and factors which may cause changes in strategy use are discussed. Specific examples for research, involving both observational and experimental methods, are presented. A 9-page reference list is included. (Author/LMM)
Descriptors: Childhood Interests, Childrens Games, Cognitive Processes, Educational Games, Electronic Equipment, Informal Education, Input Output Devices, Learning Activities, Learning Strategies, Microcomputers, Motivation, Research Needs
Paper presented at the National Institute of Education Conference (Washington, DC, July 1981).
Publication Type: Information Analyses; Opinion Papers; Speeches/Meeting Papers
Education Level: N/A
Authoring Institution: N/A
Identifiers: Computer Games