ERIC Number: ED185667
Record Type: RIE
Publication Date: 1977-Oct
Reference Count: 0
Community-School Congruency through Use of Instructional Gaming and Simulation.
Dupre, Beverly Brown
Interest in gaming and simulation, as traced back in educational history to the late 1800s, has prompted educators to consider gaming and simulation as a curriculum process which employs the utilization of symbolic models for the attainment of defined goals. In an attempt for schools to be accountable, gaming and simulation is considered to be a process which enables schools to construct learning environments for students which are more congruent with the real world. The process necessitates having assistance from the local community. The role of the community would be to provide settings, materials, and supplementary artifacts which would represent the real world. All endeavors of society could be represented. Examples of community sectors that could assist in bringing awareness of their operations to students for the purpose of exploration and valuing could include various businesses, labor trade unions, manufacturing, marketing, service, and governmental agencies. (Author)
Publication Type: Speeches/Meeting Papers; Information Analyses
Education Level: N/A
Authoring Institution: N/A
Note: Paper presented at the Conference on Education Sponsored by the Mayor of New Orleans (1st, New Orleans, LA, October 1977).