ERIC Number: ED162875
Record Type: RIE
Publication Date: 1968
Reference Count: 0
Studies in Mathematics, Volume XVIII: Puzzle Problems and Games Project. Final Report.
Dilworth, R. P.; And Others
This is a self-contained manual for use by teachers in preparation for classroom presentations. One of the goals of the report is to show how games and puzzles can provide effective means for developing mathematical understanding and skills. The authors indicate that this type of activity is well adapted for discovery teaching techniques. The report is organized into two main parts. The first part contains experimental units that were tested in the classroom. The topics in this part include: (1) nim-type games; (2) polyominoes; (3) symmetry; (4) a countinq machine; (5) findinq the qreatest common divisor; (6) linear function games; and (7) games with addition tables. The second part consists of the report of a project to compile a list of games and puzzles appropriate for use in the mathematics classroom. Twenty-seven papers contain (in addition to the above list) activities such as: (1) magic squares; (2) Fibonacci problems; (3) geometric puzzles; (4) numerical oddities; and (5) powers and primes. (MP)
Publication Type: Guides - General
Education Level: N/A
Sponsor: National Science Foundation, Washington, DC.
Authoring Institution: Stanford Univ., CA. School Mathematics Study Group.
Identifiers: School Mathematics Study Group
Note: For related documents, see SE 025 371-374 and ED 143 544-557; Not available in hard copy due to marginal legibility of original document