ERIC Number: ED157138
Record Type: RIE
Publication Date: 1978-Jun
Reference Count: 0
Communication Games and Simulations.
Covert, Anita; Thomas, Gordon L.
Games and simulations can be thought of as experiential learning activities for classroom use. Games are activities in which people agree to abide by a set of conditions in order to attain a desired state or end, and simulations are activities that model reality. In this publication, it is suggested that five dimensions be considered in categorizing a game or simulation: degree of action, degree of resemblance to real life, degree of intellectual content, degree of affective content, and degree to which the participant is required to take part in the exercise. Theoretical considerations include the following: the purpose of using games and simulations; disadvantages and cautions in the use of these activities; criteria for selecting an exercise; the process of implementing an activity, including connecting the experience to students' lives and evaluating performance; and creating and modifying original games or simulations. In the practice section, a number of games and simulations are described that relate to theories and concepts in the field of speech communication; all were created by high school and college teachers and students. Each activity includes objectives, directions, and a discussion guide. (DF)
Descriptors: Class Activities, Educational Games, Educational Theories, High Schools, Higher Education, Learning Activities, Simulation, Speech Communication, Teaching Methods, Two Year Colleges
Speech Communication Association, 5205 Leesburg Pike, Falls Church, Virginia 22041 ($1.60 member, $1.75 non-member)
Publication Type: Guides - General
Education Level: N/A
Sponsor: National Inst. of Education (DHEW), Washington, DC.
Authoring Institution: ERIC Clearinghouse on Reading and Communication Skills, Urbana, IL.; Speech Communication Association, Annandale, VA.
Identifiers: Information Analysis Products
Note: Theory & Research Into Practice Series