ERIC Number: ED032789
Record Type: RIE
Publication Date: 1969-Sep
Reference Count: 0
Group Versus Individual Performance and Learning in a Computer Game: An Exploratory Study.
Karweit, Nancy; Livingston, Samuel A.
The major hypotheses of this experiment were that students who play a computer game in teams of two or three will perform at least as well as those who play the game individually, and that teams of two or three students will be at least as successful in the game as individual students. Sixth graders of high academic ability were divided into four groups. Three of the groups played a computer game: one group played alone, one played in pairs, and one in threes. The fourth group did not play the game. All the subjects then took a test designed to measure learning from the game. No significant differences in learning were observed, but there was a statistically significant tendency for boys to play the game faster than girls. A difference in the machines used to play the game produces no consistent or significant effects. Appendices give some statements from the game and the test questions. (Author/JY)
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Oriented Programs, Decision Making, Educational Games, Educational Media, Educational Technology, Evaluation Methods, Game Theory, Group Experience, Group Instruction, Grouping (Instructional Purposes), Program Evaluation, Simulation, Teaching Methods
Publication Type: N/A
Education Level: N/A
Sponsor: Office of Education (DHEW), Washington, DC. Bureau of Research.
Authoring Institution: Johns Hopkins Univ., Baltimore, MD. Center for the Study of Social Organization of Schools.