ERIC Number: ED031767
Record Type: RIE
Publication Date: 1969-Jun
Reference Count: 0
Using Simulation Games in the Classroom. Report Number 44.
The Center for the Study of Social Organizations at Johns Hopkins University has developed suggestions for evaluating, preparing, introducing, playing, discussing, and modifying simulation games for classroom use. The teacher must first evaluate the game materials and the simulation model in the light of the abilities and interests of his students. The key to a successful game experience, for both teacher and student, is adequate preparation. The playing session will run more smoothly if the teacher plays the game with several students in advance. The introduction of the game should be as short as possible, conveying two points: (1) the purpose of the game, and (2) how the game operates. The teacher needs to be flexible and imaginative, answering questions on mechanical problems of the game to insure smooth functioning. The students should discover for themselves the points of strategy. A post-game discussion of: (1) real world events, (2) strategies, and (3) values, is necessary for maximum effectiveness of any simulation game. Simulation games are easily modified to suit the abilities of the players or the objectives of the curriculum. (Author/KJ)
Publication Type: N/A
Education Level: N/A
Sponsor: Office of Education (DHEW), Washington, DC. Bureau of Research.
Authoring Institution: Johns Hopkins Univ., Baltimore, MD. Center for the Study of Social Organization of Schools.